![]() ![]() The large focus in Victoria is on the industrialisation of the nations. Combat values are based on the three concepts of firepower, organisation and morale. Each individual ship (frigate, man-o-war, ironclad, and dreadnought) will be named. Some sort of tactical decisions depending on the commander of the armies will occur. Divisions will have home provinces and cultures tied to them. Troop types are Militia, Colonial Troops, Regular Infantry, Elite Guards, and Cavalry. Warfare is similar to the system in HoI with divisions of various types constituting the core of the land forces. ![]() Victoria also introduces a complex peace resolution system where claims can be given up, as well as trade deals and resources. Victoria has a full flexible diplomatic system based on the concepts from EU1/2 and HoI, with bilateral alliances, limited colonial wars, claims over provinces, and much tied in to the concept of national prestige as the strength in diplomatic actions. ![]() Victoria focus on six different aspects, all interconnected, to provide a deep, yet easily accessible game-play Diplomacy, Warfare, Economy & Industrialisation, Colonisation, Technological Development and Political Simulation. Guide your nation from the era of absolute monarchies of the early 19th century to evolve into a fully industrialized Great Power at the dawn of the 20th century! You must make sure that you stay ahead in wealth and strength, and skillfully manage the democratization process without disintegrating. ![]()
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